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room

in 1 point perspective
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by JuliannaKunstler.com

Use grid method to build a room in 1 point perspective. The room can be different from the example, but should include columns, windows, objects on the floor.

example

room in 1 point perspective

STEPS

setting up planes

Start with creating a grid in perspective. Once you have a grid in place - it will make more sense to where and how to place other objects.

Remember, you can do all your measurements on the picture plane.

1 point perspective basics here

horizon line

Place a HORIZON LINE with
a VANISHING POINT on it.

Remember, that this is your eye level - so don't put too high (unless you are a giant) or too low (unless you are a mouse).

vanishing point

Connect all your marks to the vanishing point.

The lines should be super thin and light. Remember: these are help lines - you don't want them to overpower your drawing.

receding lines

Decide where you want to place the "back" wall.

Important:

A corner mark on your picture plane should go into a corner on your back wall.

drawing a room in perspective

Back wall should be a rectangle.

Remember: all surfaces that are parallel to your picture plane do not get distorted in 1 point perspective!

grid in perspective

Use "checkerboard method" to divide the floor into tiles.

Detailed instructions are here

Draw a diagonal line from one corner to another

grid

Draw a horizontal line through every point where diagonal crosses the receding lines.

walls in perspective

Draw vertical lines for the walls grid.

Start at the bottom corners.

3D

Once the grid is done - think of what you want to place inside the room: architectural details, columns, windows, doors, tables, etc.

It always helps to sketch the ideas.

adding details

To place a basic form - cube - start with the front side.

Use floor tiles for corners.

box in perspective

You can slightly shade the floor area to define the size of the cube.

add depth

Connect the top 2 corners with the vanishing point.

You do not have to do that for the 2 bottom corners because..... you have a floor grid.... and you already know what the bottom dimensions are.

perspective

Complete the rest of the sides.

If you are getting confused at this point - check the 1 point perspective basics here again!

one point

Here is your cube

architectural details

Use the grid to place other objects and details.

columns in perspective

REMEMBER:

In your entire picture

all horizontal lines, that are parallel to your picture plane - stay horizontal.

room

All vertical lines stay vertical!

 

add depth

All lines, that are parallel to the sides of the room (in real life) - become receding lines and go to the vanishing point.

No exceptions!!!!!

final

Continue adding details and shadings.

Have fun with it!

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