julianna kunstler

Board Game

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WI State Standards:

  • AA Cr10h
    Investigate: Engage in critical thinking, problem solving, and research through elements and principles of art and design studio practices and processes.
    (aesthetics / problem solving)
  • AA Cr12h
    Make: Create works of art that introduce students to media, care of tools, and basic craftsmanship skills.
    (skills)
  • AA Pr10h
    Develop meaning: Create s body of work incorporating personal, historical, and contemporary art to communicate one or morepoints of view.
    (aesthetics / communication)

Learning objectives

  • creative project: planning and executing
  • manipulating images
  • editing tools
  • communicating ideas and concepts

Design your very own board game :

Your own rules

Your own story

Your own game pieces

examples

STEPS

step 1

Think of a theme (subject matter) for the game (medieval, pirates, butterflies, ocean, underground, etc)

Think of images that will support the theme.

Do all necessary research on the topic.

step 2

Create the rules based on the theme. Consider the following questions:

1. What is the objective of the game? What is the story?
Get somewhere, rescue somebody, escape from somewhere, find something, collect bonus points, be the first one to get to a point, etc

2. Who are the players? How many players can play? Do players follow the same path?

3. What are the start and end points? Where are the players at the beginning of the game and what is their goal and the purpose of the journey?

4. What obstacles are there for the players to set them back, quit, stop, or change the rout?

5. What advantages can the players get to move forward? Are there any shortcuts? Are there any perks or "lucky" steps?

step 3

planning a board game

What layout will work better for your game?

Start sketching concept thumbnails.

planning a board game

Mark Start and Finish spots.

planning a board game

How many players can play?

Do players follow the same path?

How many Start and Finish spots do you need?

planning a board game

May be all players come to the same finish spot?

Is the play field going to be a side view or a top view?

planning a board gameplanning a board game

planning a board game

What is the general shape of the path?

What is the direction of the move (up, down, return to start, etc.) ?

Are there any hidden paths?

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